How to get a Multi/Sub-Object Material with animated bitmaps to work with a Material Dynamic PFlow operator in 3ds Max | 3ds Max | Autodesk Knowledge Network
How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
![Student having issues with particles turning into black boxes. Using PF Source. Looks normal in standard viewport. : r/3dsmax Student having issues with particles turning into black boxes. Using PF Source. Looks normal in standard viewport. : r/3dsmax](https://preview.redd.it/h3ten1lto7l71.jpg?auto=webp&s=5b569e5308b50bf39e3f9e3544a4360576fc672d)